This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( July 2009) The Tiberian series is a series of the franchise of developed. The games of the Tiberian series compose the storyline of the original Command & Conquer universe. The 1996, made to be the prequel to the, is the genesis of an in which games outside the Tiberian series are set. In Command & Conquer (also known as Tiberian Dawn), an anomalous substance known as tiberium is brought to Earth through a meteoric collision in the early 1990s. The substance's intriguing yet hazardous properties fuel an escalating war between two global factions: the ' Global Defense Initiative, which seeks to prevent the proliferation of tiberium, and the mysterious and ancient Brotherhood of Nod, which embraces the substance as the herald of a new age and the next stage of.The Tiberian series comprises nine games, including three, released over a period of 15 years. The first in the series is Command & Conquer (released in 1995), and the last is (released in 2010).
Main article:The genesis of the Tiberian series as well as the in its entirety. The original Command & Conquer game is called Tiberian Dawn in several readme files and FAQs for ' subsequent C&C games.Versions of Command & Conquer were released for the, and platforms, all of which contained the Covert Operations missions as well as a package of additional missions entitled Special Ops. The Nintendo 64 version of Command & Conquer featured the game's first use of instead of. The game was one of the first to be released on two (instead of one), allowing multiplayer games between two computers to be played with a single copy of the game.Covert Operations Covert Operations is an add-on for Command & Conquer which features 15 new missions, new music tracks, and multiplayer maps. Unlike the original game, the missions of Covert Operations can be played at any time and in any order, and are not accompanied by mission briefing cut-scenes. It added two new units to the game, and the new missions are more difficult than those of the original. The add-on pack features the version's soundtrack, which includes music that was absent from the (or Gold Edition) version.
Covert Operations was originally needed to unlock secret missions, which were later enabled by a patch to the main game.Sole Survivor Command & Conquer: Sole Survivor is a multiplayer spinoff of the original Command & Conquer game. It features -style play in which each player controls a unit of the original Command & Conquer game and travels around the game arena collecting crates to increase the unit's firepower, armor, speed, attack range, and reloading speed. Sole Survivor was compared to a, played with a of the arena. It has a limited single-player skirmish mode; the multiplayer mode has no hints of a storyline, and was omitted from inclusion in the compilation pack.reviewed the game, rating it one star out of five, and stated that 'Don't be fooled by the unlimited free play that comes with the retail version. Odds are that even at its low price, you won't get your money's worth before tiring of the game and picking up Red Alert again. The best part of the package is the free inclusion of the new Westwood chat - and that's truly sad.'
Command & Conquer: Tiberian Sun. Main article:Released in 1999 by Westwood Studios, Command & Conquer: Tiberian Sun is the sequel to the original Command & Conquer.
Review by Alec Meer, Contributor. Updated on 26. After the seriousness and amorality of Generals, C&C has identified what really makes it it. It's got the joke that its. That's because C&C: Sole survivor.doesn't. work. Strap on your gear and step out onto the battlefield in Command & Conquer: Sole Survivor Online. With one unit under your control, challenge dozens of players to a last-man-standing free-for-all.
Tiberian Sun is built on a 2D engine with fixed perspective terrain tiles that allows variation in terrain height, dynamic lighting which allows real-time day-and-night cycles, as well as special effects such as ion and meteor storms. Tiberian Sun features maps consisting of cityscapes, providing players with the option to conceal their forces and do battle in urban environments. Structures and armored units are rendered with technology, although infantry units are rendered as. Map terrain in Tiberian Sun is deformable and interactive; bombarding the soil with explosive weapons results in the formation of craters of varying depths, bridges in urban areas can be destroyed and re-built, and certain tiberium fields can (intentionally or accidentally) be detonated, all of which have strategic impacts on gameplay.Prior to its release, Tiberian Sun was speculated to be a -type game: a promotional preview of the game in the ending cut-scenes of the original Command & Conquer shows an experimental battle-walker prototype being field tested by the Global Defense Initiative. However, Tiberian Sun continued the formula, but four futuristic mech-walker units were introduced to GDI's side (the Wolverine, the Titan, the 'Juggernaut', and the Mammoth Mk. II), replacing the more conventional and tanks which the faction used in the original Command & Conquer.The were scripted differently from those in other games of the series. In Command & Conquer and, video sequences were filmed from.
Tiberian Sun used traditional cinematic shots which featured actors such as. The soundtrack of Tiberian Sun was composed by, who wrote the music for other C&C titles. The score departed from the – styles of its prequel in favor of slow, moody, and ambient music, reflecting the game's background setting of a world ecologically ravaged by tiberium, and a humanity facing an increasingly uncertain future.
A CD of the game's soundtrack was released as well, initially only available packaged with the Platinum Edition version of the game. In 2005, the soundtrack was released digitally.The storyline of Tiberian Sun' follows the continuing struggle for world domination between the Global Defense Initiative and the Brotherhood of Nod, as well as the human race's struggle with the relentlessly advancing alien tiberium substance. Nod's leader and GDI's public enemy number one, presumed dead after the conflict 40 years prior, resurfaces and sets off the Second Tiberium War between GDI and the Brotherhood of Nod. The game's theme subtly revolves around the extraterrestrial origin of tiberium, with the discovery of what appears to be an alien spacecraft and a mysterious object known as the Tacitus.Tiberian Sun was released to mixed reviews. Delays caused the game to take a total of four and a half years to develop, and as a result it suffered from outdated features.
Many found the game performance to be sluggish on all but the latest computers of the time. Some of Tiberian Sun's advertised features, such as intelligent and adaptive skirmish, unit veterancy, and real-time lighting were severely scaled back as the result of time constraints. later eliminated many of the performance and stability problems of Tiberian Sun, and reused its 2D engine for the production of.Firestorm is the for Tiberian Sun. It introduces new missions for each faction and follows the conclusion of Tiberian Sun 's GDI campaign.
Firestorm features new units and structures for both factions, and tells a story in which GDI and Nod are compelled to reluctantly join forces in order to overcome Nod's renegade artificial intelligence, CABAL. Prior to the release of in 2007, Firestorm's storyline was unique in the Command & Conquer series as it was the first to feature ending sequences for the GDI and Nod factions which took place simultaneously, both of which were considered as official canon storyline. By contrast, only the events of GDI campaigns were considered canon story in other Command & Conquer games, with the events of the Brotherhood of Nod campaigns having been treated as alternate 'what if' realities.Command & Conquer: Renegade. Main article:Command & Conquer: Renegade is a (FPS) in which the player takes the role of a Nick 'Havoc' Parker, a GDI commando in the war against Nod. The game is set in the final few weeks of the Command & Conquer storyline.The game engine supports real-world physics and allows seamless movement from indoor to outdoor environments. The game allows the player to interact with structures and units from the original Command & Conquer game. The player can enter and destroy enemy structures with C4 explosives, and drive mammoth tanks, MRLSs, and other classic vehicles.The multiplayer mode extends these concepts, giving Renegade the mechanics of a real-time strategy (RTS) game.
For instance, a player is given a budget to purchase and drive vehicles. Two players can operate a single vehicle as a driver and gunner team. Massive environments allow for large armored battles as well as subterfuge.
A player can target and launch the Ion Cannon or Nuclear Warhead super-weapons. Destroying specific enemy buildings can, depending on their purpose, cripple electrical power, tiberium gathering, base defenses, or unit production capabilities. The ultimate objective is to eradicate the opponent's base.Command & Conquer: Renegade 2 (Canceled) Command & Conquer: Renegade 2 is a cancelled first-person shooter using an updated version of the 'Westwood 3D' engine. Renegade 2 had two build versions: the first was drafted as a connection to Command & Conquer from Red Alert 2; however, that was scrapped in favor of an FPS based on Red Alert 2 that took place after Yuri's Revenge. The storyline involved a rogue Soviet commander who attacked the US to avenge the honor of Premier Romanov. Most units were based on those of Red Alert 2; however, the Allied Light Tank and Soviet Hind Gunship made a return.Command & Conquer: Continuum (Canceled) Command & Conquer: Continuum was to be Westwood's second, developed on the 'Westwood 3D' engine, and set in the Tiberian Universe. It was canceled due to the termination of Westwood Studios in 2003.
Main article:Command & Conquer: Tiberium Wars is the third game in the Tiberian storyline. After several years of rumors that Westwood Studios was working on a new Tiberian game—fueled by leaked concept art posted on the by former Westwood artists, interviews with, and posters of C&C3 concept art in game collection— announced on 18 April 2006 that a third game in the C&C series was in development. Before the announcement, fans referred to the game as Tiberian Twilight, as it had been discovered that www.tiberiantwilight.com had been registered by Westwood. The first gameplay footage of Command & Conquer 3: Tiberium Wars premiered on the show on 19 August 2006 at midnight. Command & Conquer 3: Tiberium Wars was launched on 28 March 2007 and was met with critical acclaim. Command & Conquer 3: Kane's Wrath.
Main article:Four months after the release of Tiberium Wars, an was announced under the title Kane's Wrath, which was released on 26 March 2008 for the and 24 June 2008 for. In the campaign, the player takes on the role of LEGION, an advanced Nod military artificial intelligence created from the remains of CABAL, Nod's previous AI who went rogue during the events of Tiberian Sun: Firestorm.The game features -type gameplay in which players move their armies around the world. The actual battles are fought in traditional Command & Conquer style. The campaign spans two decades and tells the behind-the-scenes story of Nod from the end of the Firestorm Crisis to five years after the Third Tiberium War.Command & Conquer 4: Tiberian Twilight. Main article:Command & Conquer 4: Tiberian Twilight is the fourth and final game in the Tiberian series involving Kane. It features a co-operative campaign, the first such campaign in the Tiberium series and the second in the Command & Conquer series, as well as new units, a class-based system, and an experience system which allows the purchase of new units and powers based on experience points. The gameplay of Tiberian Twilight differs from previous C&C games: traditional elements such as harvesting resources are eliminated, as is the sidebar, which is replaced with a 'bottom bar' as in.
The base building element plays a minor role in Tiberian Twilight: it is replaced by a new unit called the Crawler which acts as a mobile base for all classes except the Defense class, the only class able to build actual structures. An explicit population cap is included which was not used in previous C&C games with the exception of the Xbox 360 versions of Tiberium Wars and Kane's Wrath, and the N64 version of Command & Conquer (in which it was hidden).Command & Conquer 4 was formally announced on 9 July 2009.
The first trailer for Command & Conquer 4 premiered on the GameTrailers website on 24 July 2009. The subtitle Tiberian Twilight was officially announced at CommandCom, a Command & Conquer event at, on 21 August 2009 after a 'Name the Game' contest in which fans submitted their suggestions for the subtitle of Command & Conquer 4. The game was released in North America on 16 March and in Europe on 19 March 2010. Gameplay.
This section needs expansion. You can help. ( June 2008)Gameplay is based on Westwood's 1992, in which the player does not take the role of any on-screen individual, but plays a commander who oversees military operations on the battlefield remotely through a fictional entity known as the ' (EVA), which enables the player to construct a base and deploy and command troops.The base is built through a futuristic and little-explained mechanism whereby buildings are constructed off-screen and deployed to the desired location.
The one exception is the Construction Yard—the center of base operations—which is responsible for the construction of other buildings. The Construction Yard cannot be built directly: it must be deployed from a unit known as the Mobile Construction Vehicle.The base is responsible for the production of all military units: troops, vehicles, and aircraft. These efforts are funded by the alien tiberium substance which acts as a self-replenishing resource that can be refined into funds with which the respective sides can finance their war efforts. The player must create refineries and use harvesters to collect the resource from tiberium fields on the gameplay map.In each game the player can choose one of two campaigns whose storyline follows either the Global Defense Initiative or the Brotherhood of Nod - with the extra option in Command and Conquer 3: Tiberium Wars where the Scrin have a playable storyline. The campaign consists of a string of missions; the objectives and plot developments are detailed in cut-scenes immediately before the mission begins. In Command & Conquer, the player is addressed directly by the game characters (including the EVA).
Conversely, in Tiberian Sun the player is depicted as an on-screen character and the mission briefings are mostly described passively, though in many cases the EVA addresses the player directly in separate cut-scenes. Normally the campaigns play out in their own timelines and do not co-exist. However, in Firestorm the two are intertwined, a first for the C&C series; Command and Conquer 3: Tiberium Wars also has such a storyline.Storyline. This article's plot summary may be. Please by removing unnecessary details and making it more concise.
( February 2016) The First Tiberium War: Tiberian Dawn The series' storyline follows an escalating war between the worldwide Brotherhood of Nod society, led by a self-appointed and charismatic leader known only as, and the Global Defense Initiative, a task force founded and funded by the. In, which depicts the First Tiberium War, the two main factions were described as follows by the EVA:'Sanctioned by the United Nations, the Global Defense Initiative has one goal: to eliminate multi-national terrorism in an effort to preserve freedom.' 'The Brotherhood of Nod, an ancient and secret society, maintains strong ties with most global terrorist organizations. Commanded by this man, known only as Kane, Nod's long-term goals are unknown.
Theme songPlay the piano with the dead body on top of it. Max payne cheats. Inside, is a memorial for someone. Max will attempt to play his theme song. Continue along the buildings edge for slightly longer and you will find an open window.
However, recent activities include: expansionary behaviour into disenfranchised nations, high-volume investment in global trade markets, and aggressive manipulation of international mass-media.' The EVA goes on to explain the nature of the tiberium substance around which much of the game's storyline indirectly revolves:'These efforts are suspected to be funded by Nod's access to vast tiberium deposits. Tiberium continues to confound the scientific community, soaking up ground minerals and soil nutrients like a sponge.
The end result of this unique leeching process is the creation of the formation of tiberium crystals, rich in minerals and available for collection at the minimum of mining expense.' In a later briefing, the EVA provides more background information and new discoveries concerning tiberium:'Tiberium is named after the river Tiber in Italy where it was first discovered. There are now more than 200 areas of the Earth affected by tiberium deposits. Tiberium appears to be spreading by means of conveyance unknown. We now know that not only does tiberium leech elements from the soil, but it appears to also leech vital nutrients from all plantlife. Human contact with tiberium is extremely toxic and often fatal. Flying plane games unblocked. Exposure should be avoided.'
In a fictional televised interview, the eccentric tiberium expert Doctor Ignatio Mobius explains tiberium with:'Molecularly, tiberium is a non-carbon-based element, that appears to have strong ferrous qualities, with non-resonating reversible energy! Which has a tendency to disrupt carbon-based molecular structures, with inconsequent and unequal positrons orbiting on the first, second and ninth quadrings! The possibilities of tiberium.
Are limitless!' The properties and workings of tiberium were wholly redefined in. In a later cut-scene in Command & Conquer, after learning of tiberium's deadly toll on ecology and humanity: 'Tiberium is a new life form. Quite simply put, it seems to be adapting to Earth's terrain, foliage and environment to suit its own alien nature. If this is the case, ladies and gentlemen, we are facing a killer beyond that of our most turbulent nightmares. It is not an exaggeration to state that the future of the entire planet may be in jeopardy.
May God have mercy on our souls.' Tiberium is never fully explained in the series, and is constantly shrouded in mystery which deepens as the storyline progresses through successive Command & Conquer games.In the campaign of the Global Defense Initiative, the First Tiberium War comes to an end when Kane's temple in is destroyed by a final GDI assault. The Nod campaign results in a Nod victory in Africa over GDI; however, the series assumes a GDI victory when the storyline is revisited in, which depicts the Second Tiberium War. The expansion pack has various missions that show concurrent campaigns. At the end of the conflict, GDI wins the war in Europe by capturing and destroying the Temple of Nod with the aid of the. To prevent the loss of Nod-controlled Africa, the player must take a Nod strike team and destroy an advanced communications center located somewhere on the continent in order to ensure that GDI does not regain dominance.
(standing) advises (center), with Nadia (left) and Gradenko (right)designed to be the to Command & Conquer, and by proxy of the Tiberian series as a whole.During the course of the Soviet campaign, makes infrequent appearances as a mysterious counselor to, and the story implies that he instigated the between the and the Allied nations in order to further the long-term goals of the Brotherhood of Nod. In a cut-scene after the campaign's successful conclusion, Nadia, the head of the, Stalin's, and (evidently) a secret member of the Brotherhood, instructs the player to 'keep the peace' until Nod 'tires of the USSR in the early 1990s'. Kane, however, shoots her without warning and says to the player that he ' is the future'.
During the fifth cut-scene of the Allied campaign, a news announcer who is reporting on the Allies' loss of suddenly states that the UN is in the process of bringing about a unique military to prevent future globalized conflicts. This task force is implied to be Special Operations Group Echo: Black Ops 9—the international unit of the United Nations and the precursor to the Global Defense InitiativeAccording to former C&C designer Adam Isgreen, Command & Conquer follows on the conclusion of Red Alert 's Allied campaign, while Red Alert 2 and Yuri's Revenge take place in a created by an attempt to alter history in Tiberian Incursion, the of Westwood Studios' canceled version of Command & Conquer 3. Isgreen implied that the character of may have been inadvertently responsible for attracting the attention of the Scrin through his experiments, and thus for the arrival of tiberium on Earth.When the compilation pack was released in February 2006, adopted the policy of considering the to consist of three distinct universes. This decision apparently violated the storyline connections between Red Alert and Command & Conquer established by Westwood Studios.
With the release of in March 2007 however, Electronic Arts published a document wherein an explicit reference to Kane's appearance in Command & Conquer: Red Alert is made, revealing that GDI's InOps division possesses photos of Kane which were taken by the during the 1950s era of Red Alert. References. ^ Westwood Studios (1997-10-24). Westwood Studios. Retrieved 23 April 2007.
^ Westwood Studios (1998-10-23). Retrieved 2007-05-13.
^ Westwood Studios (1998-10-23). Retrieved 2007-05-13. ^ (PDF). EA Games, Command and Conquer 3 official website. Retrieved 20 January 2007. 'Finals'. Video Game Music Database (VGMdb).
Retrieved 12 May 2013. Video Game Music Database (VGMdb). Retrieved 12 May 2013. Electronic Arts. 12 November 2009.
Retrieved 21 November 2009. Command & Conquer: Tiberian Sun Global Defense Initiative introductory cut-scene. August 11, 2009. Retrieved 12 August 2009. EA Games. Retrieved 9 July 2009.
Nadia: Well, General - this temporary chaos in Europe will only help to fuel the Brotherhood's cause. For centuries we have waited to emerge from the shadows and now we will make ourselves known. And Cain went out from the presence of The Lord.
And took up residence. In the Land of Nod. ( Command & Conquer: Red Alert) Westwood Studios, 1996. Nadia: We estimate that the Brotherhood will. Tire of the USSR.
In the early 1990s. Until then, you'll keep the peace. ( Command & Conquer: Red Alert) Westwood Studios, 1996.
Kane: For the foreseeable future. Comrade Chairman, I am the future. ( Command & Conquer: Red Alert) Westwood Studios, 1996. Allied newscaster: That, in approving a unique military funding initiative aimed at increasing global Allied support.
This proposal calls for the formation of a Global Defense agency, to be temporarily established in an as yet unnamed European capital. ( Command & Conquer: Red Alert) Westwood Studios, 1996. Command & Conquer For Windows 95, English manual. 1995.
Adam Isgreen (2006-10-17). Retrieved 2007-08-23. Adam Isgreen (2006-12-18). Retrieved 2007-08-23. Adam Isgreen (2006-12-18). Retrieved 2007-08-23. Adam Isgreen (2006-12-21).
Retrieved 2007-08-23.External links. on.